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  PC  Escape Academy does an impressive job of recreating the escape room experience
PC

Escape Academy does an impressive job of recreating the escape room experience

adminadmin—June 23, 20220
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The best thing about escape rooms is being physically present in a completely unique space: a twist on the classic secret passage-filled mystery mansion. Escape Academy (opens in new tab), which I played at last week’s Summer Game Fest, can’t recreate that physical presence in videogame form. But it did put me in a room with rising water that would drown me if I didn’t solve its puzzles quickly enough, and that is something you could never do in a real escape room, which is exactly what I hoped a videogame spin on escape rooms would give me.

Escape Academy is a bit of a strange mix of narrative and puzzling—you’re a student at a sort of Hogwarts-for-puzzle-solvers and can chit chat with the faculty and explore the campus, but I skipped past all that in my demo to jump straight into an escape room. Along with a co-op partner, I had to work through an industrial building several floors high as water flooded the room. 

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With another player, Escape Academy really captures the satisfaction of piecing together little snippets of information until a solution snaps into focus. I held up a diagram so my partner could figure out the bizarre symbolic combination on a safe. I placed lined tiles on a wall until they coalesced into letters that got us through the door to the next floor. We figured out how to use an underwater camera to spot a clue that couldn’t exist in a real life escape room. The 25 minutes or so it took us to race to the finish reminded me of how much I miss real escape rooms.

Escape Academy filled that void better than I expected, and I’d say it has the makings of a great party game. You can technically only have two players in co-op, but I want to pile half a dozen onlookers into the living room to shout advice at whoever gets stuck with a controller. This is how you get your parents into speedrunning.

The water gimmick in Escape Academy made me eager to see what some of the campus’s later escape rooms look like. I hope it leans further into puzzles and situations that would be impossible or way too dangerous to build in real life. Ingenious puzzles can’t rescue an escape room from a boring theme. I’m game to crack some morse code or press buttons in a sequence based on the phases of the moon as long as an escape room gives me a good reason to do either, but if the theme is “you’re locked in a room until the serial killer comes back,” I have a hunch an escape room isn’t going to impress me with its creativity or its immersion.

The Escape Academy room I did was promising, but visually was about as interesting as a storage closet. I’d say it was a strong theme with only a so-so execution. There’s no excuse not to go nuts with every single level, here.

Let me escape a supervillain’s volcano lair. Hit me with some time travel shenanigans. Set an actual killer clown hot on my heels. If the final level isn’t set in space, it’ll be a damn shame. Lunar escape room or bust!

I don’t know if Escape Room is going to go quite as outlandish as I’d like, but it is already doing more than I expected with its escape room themes. Co-op cemented it for me: I’m going to be shooting for straight As in escapeology come July, and hopefully not drowning before I get my diploma.

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